O melhor lado da The First Berserker: Khazan
O melhor lado da The First Berserker: Khazan
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Este finesse por animaçãeste 3D pelo finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que os jogadores sintam tais como se estivessem assistindo a uma animaçãeste.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Quem gosta por um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto o fato por de que não há 1 Colossal mapa interconectado para explorar.
Ao dominar as armas e habilidades versáteis do Khazan, ESTES jogadores podem possibilitar personalizar efetivamente suas táticas de modo a conquistar diversos tipos por chefes e navegar por cenários do combate variados.
Vejo isso mais tais como uma decisãeste de modo a facilitar este desenvolvimento, já que executar um mapa completo da amplamente Muito mais trabalho, porém junte isso ao fato por de que as armas sãeste drops aleatórios de inimigos e este ímpeto de explorar diminui bastante, usando 1 Enorme impacto até precisamente na atmosfera geral do jogo.
Esses problemas do balanceamento impactaram muito negativamente na minha gameplay, felizmente são coisas simples de se resolver usando um patch futuramente, mas Vive aqui este sinal de de que certas partes do game nãeste parecem justas com este jogador.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of The First Berserker: Khazan missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.